As the New European Agenda for Culture highlights, an embrace of technological tools and innovative approaches is needed to revitalize and bring about a much-needed evolution to the cultural sector. Museums as a key pillar of the Cultural Sector which is of immense importance for the EU as a key representation and promoter of its cultural heritage as well as a pivotal contributor to the Union’s economy and growth, need to take steps towards the digitisation of their workings and to reshape the way they engage their visitors. These realities and needs have been apparent for many years but have been exacerbated by the COVID-19 pandemic with its wide-ranging effect on all aspects of life that have, among others, accentuated the need for digital transition of organizations, institutions and industries.
Hence, museums and cultural foundations need to adopt innovative technologies to reshape the way their workings are conducted elevating the experience they offer to their audience and enhance their capacity to attract and engage younger generations.
Project Overview
As the New European Agenda for Culture highlights, an embrace of technological tools and innovative approaches is needed to revitalize and bring about a much-needed evolution to the cultural sector. Museums as a key pillar of the Cultural Sector which is of immense importance for the EU as a key representation and promoter of its cultural heritage as well as a pivotal contributor to the Union’s economy and growth, need to take steps towards the digitisation of their workings and to reshape the way they engage their visitors. These realities and needs have been apparent for many years but have been exacerbated by the COVID-19 pandemic with its wide-ranging effect on all aspects of life that have, among others, accentuated the need for digital transition of organizations, institutions and industries.
Hence, museums and cultural foundations need to adopt innovative technologies to reshape the way their workings are conducted elevating the experience they offer to their audience and enhance their capacity to attract and engage younger generations.
Aims & Objectives
MuseumAR designed and developed a comprehensive digital booklet dedicated to trainers and trainees. MuseumAR also developed a storytelling AR experience that can be tested and emulated by museums across the EU as well as learning material that can be utilized by museums and adult learning institutions to train their staff and their young professionals interested in pursuing a career in the sector.
To address the gap and needs of the field, the MuseumAR project’s manage to reach the following objectives:
- Introduced adult educators and museum professionals to the potential of AR as a storytelling tool and help them develop the capacity to train professionals and young graduates in utilizing it
- Built synergies between education and culture facilitated by new technologies
- Built capacity in museum employees and young graduates to collaborate with technology experts in a manner that will revamp the way these institutions operate and engage their visitors
- Empowered museums and cultural institutions to adopt innovative technological tools to engage their audience and present their collection
Resources
A Digital Booklet with Augment Reality Stories
A booklet to train adult educators and museum professionals on how to design, develop and use AR activities in the teaching practices and working.
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Massive Open Online Course (MOOC) for promoting digital cultural heritage
MOOC with 5 training modules available for all, most of them without entrance prerequisites.
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